Select a race for your character.Step 2: Class
Select a class for your character.Step 3: Age
Set the age of your character.Step 4: Gender
Choose the gender of your character.Step 5: Skills
Select skills. Choose at least two with an R. Choose at least two with a C. Choose up to 8 skills total. Ensure your maximum stamina is 14 or lower.Step 6: Description
Write a few lines of text about what the character looks like, their background and their ideals.Step 7: Name your character
Provide a name at the top of the sheet for your character.Step 8: Print
Click the print button at the top to get a proper charactersheet.
Humans are shortlived, stronger than elves, dwarves and gnomes.
Common humans are barons and humans from baronless cities (free cities).
Noblemen stick to their heritage in names. Commoners name themselves by their first name and their trade or skill.
Human skills are deveption, empathy, persuasion, streetwise, military and willpower.
Orcs are the strongest and largest among the races. They have the shortest lifespans.
Tribal orcs roam free. Stone dweller orcs live in cities with other races (primarily humans).
Orcs have sirnames named after their tribe to remember their heritage.
Orc skills are athletics, endurance, brawling, dueling, survival and devotion.
Dwarfs are short, strong and stocky. They live a little longer than humans and remain fit into old age. Dwarves are proud of their beards.
Dunwar Dwarves are considerate and cling to their rich history in mountain strongholds. Forge Dwarves were saved from enslavement by a human and have lived in the Free City of the Forge since then. Tensions are high yet dwarves won't abandon their city.
Dwarf names carry vast history and lineages. Dunwarr dwarves however occasionally drop their name for a new one when they take on a new life.
Dwarf skills are athletics, endurance, willpower, craftsmanship, history and military.
Elves live so long they seem immortal. They are humanlike, though they may have more exotic colors from time to time (hair, skin, eyes, etc).
Latari elves are the most powerful elves though they rarely interact with other races. Dawnsmoor Elves live in the free city of Dawnsmoor. Dawnsmoor elves are admired by the other residents of the city, though they are but mere youths from the Latari tribe, straying from the path their ancestors set for them.
Elves may name their child after even up to 20 years since birth, hence young elves are often without a name other than their tribe or family name.
Elf skills are agility, archery, dueling, arcana, history and devotion.
Gnomes are the smallest of the races, outliving humans only slightly, though not as much as Dwarves and elves. They are warm brown and reddish coloured in hair and skintones.
Burrow gnomes live underground and wish to tend to their lives without much of the outside interfering with it. Wanderer gnomes make a life for themselves among other races. When wandering, they wander in groups.
Gnome sirnames are immutable, though their first name is disposeable. They go by nicknames based on their social circle.
Gnome skills are alchemy, craftsmanship, performance, persuasion, streetwise and stealth.
Catfolk wander everywhere and are highly dispersed. Catfolk are similar to gnomes and dwarves in stature, and don a host of catlike features such as fur, claws, tails, cat ears, and all things cat. They don't live as long as humans.
Hyrrinx live in small isolated villages deep in the mountains or forests. Unmarried Hyrrinx are banned from their hometown when food is scarce and thus they need to look for a new home.
Half-Catfolk are the rarest creatures of them all and typically shunned by pure members of both parent races. They are welcome among elves, dwarves and gnomes.
Catfolk have single names as a child used by family. When adult, they are named for the role they have in the community.
Catfolk skills are agility, awareness, survival, athletics, stealth and brawling.
Apothecaries carry and work with all sorts rare and powerful ingredients for various mixtures of powders and potions.
Skills: alchemy, craftsmanship, persuasion, reasoning, survival, arcana.
Bards are highly educated individuals, having college level education in musical abilities. They know hundreds of songs and can play dozens of instruments.
Bard skills are performance, deception, empathy, persuasion, streetwise and history.
Brawlers are "self taught" fighters. They tend to be very proficient.
Skills: brawling, athletics, endurance, dueling, streetwise and willpower.
Knights are noble warriors trained in the art of combat, equiped with various weapons and armor. Knights generally have a master, and are chivalrous all the same.
Knight skills are military, athletics, awareness, dueling, devotion and willpower
Sages are like apothecaries but trade in knowledge. They seek out the rare and extraordinary. When they're not reading, they're writing.
Sage skills are history, arcana, runes, reasoning, craftsmanship and devotion.
Thieves steal. They may steal in guilds and shun the use of violence when thieving, considering it crass and crude.
Thief skills are deception, reasoning, agility, stealth, streetwise and thievery.
Wildlanders live outside of civilization be it big cities or small towns. They live in the wilderness and live off the land.
Wildlander skills are archery, survival, endurance, awareness, stealth and athletics.